DUNGEON PATH TRACER — FACTSHEET
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Title: Dungeon Path Tracer
Developer: mastorna
Initial release: 14 August 2026
Status: In development
Platform: HTML5 browser game
Price: Free
Genre: First-person roguelike dungeon crawler
Players: Single-player
Language: English
Inputs: Keyboard, mouse and touchscreen
Technology: TypeScript, WGSL, WebGPU

PLAY
https://mastorna.itch.io/dungeon-path-tracer-64

SOURCE
https://github.com/sebastianomorando/raycaster

ONE-SENTENCE DESCRIPTION
A cursed, turn-based dungeon crawler with procedural floors, tactical d20 combat,
path-traced light, and death without escape.

SHORT DESCRIPTION
Dungeon Path Tracer is a first-person, grid-based roguelike where every action
advances the turn and every light is traced through the world. Explore procedural
floors, fight with tabletop-inspired d20 rules, identify dangerous magic, move
torches to reshape the battlefield, and descend before hunger or the creatures in
the dark end your run.

KEY FEATURES
- Procedurally generated dungeons and randomized runs
- Tactical, turn-based d20-inspired combat
- Melee, ranged, thrown and magical character builds
- Unidentified potions, scrolls and wands
- Hunger, traps, cursed gear and interactive dungeon objects
- Movable torches that affect monsters and visibility
- Real-time path-traced light, shadows, reflections and color bleeding
- Selectable 32x32–256x256 pixel-perfect framebuffer
- WebGPU acceleration with automatic CPU fallback
- Keyboard, mouse and touchscreen controls

DEVELOPMENT NOTE
Dungeon Path Tracer began as a LOWREZJAM 2026 entry. Its original 64x64
constraint shaped the visual language; later releases restored selectable
resolution and expanded the interface and game systems beyond the jam version.

CREDIT LINE
Dungeon Path Tracer by mastorna
