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Press kit

Facts, copy and production-ready artwork for coverage of Dungeon Path Tracer.

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At a glance

Factsheet

Title
Dungeon Path Tracer
Developer
mastorna
Initial release
Status
In development
Platform
HTML5 browser game
Price
Free
Genre
First-person roguelike dungeon crawler
Players
Single-player
Language
English
Inputs
Keyboard, mouse and touchscreen
Technology
TypeScript, WGSL, WebGPU

Ready to publish

Descriptions

One sentence

A cursed, turn-based dungeon crawler with procedural floors, tactical d20 combat, path-traced light, and death without escape.

Short description

Dungeon Path Tracer is a first-person, grid-based roguelike where every action advances the turn and every light is traced through the world. Explore procedural floors, fight with tabletop-inspired d20 rules, identify dangerous magic, move torches to reshape the battlefield, and descend before hunger or the creatures in the dark end your run.

Long description

You are the Path Tracer. A curse has condemned you to trace an ever-changing route through the dungeon. Death brings you back—but every resurrection erases the path and sends you to the beginning.

Dungeon Path Tracer combines classic grid-based exploration and roguelike combat with a fully path-traced first-person world. Each run creates a new dungeon of rooms and corridors packed with enemies, traps, treasure, equipment and supplies. Search containers, loot fallen creatures, improve your character and find the trapdoor leading deeper below.

Combat is turn-based: moving, attacking, waiting, equipping an item or invoking magic gives the dungeon a chance to answer. Colored potions, inscribed scrolls and strange wands hide their effects until identified or used. Torches cast soft colored light, monsters project shadows, metal reflects the dungeon around it, and illumination bounces naturally through the scene. Light is not only presentation: torches can be moved, and some creatures have good reason to fear them.

Key points

Features

  • Procedurally generated dungeons with a new layout on every run and descent
  • Tactical turn-based combat inspired by tabletop d20 rules
  • Melee, ranged, thrown, elemental and magical character builds
  • Unidentified potions, scrolls and wands with run-randomized appearances
  • Hunger, traps, cursed equipment and lootable monster corpses
  • Interactive containers and torches that can be moved through the dungeon
  • Enemies with distinct behavior, attacks, conditions and vulnerabilities
  • Real-time path-traced lighting, shadows, reflections and color bleeding
  • Selectable 32×32–256×256 pixel-perfect framebuffer
  • WebGPU acceleration with automatic CPU fallback
  • Keyboard, mouse and touchscreen controls
  • Browser-based run saving, medals, scores and cloud saves where supported
Development note

The project began as a LOWREZJAM 2026 entry. Its original 64×64 constraint shaped the visual language; later releases restored selectable resolution and expanded the interface and systems beyond the jam version.

Downloads

Images & assets

Download all (.zip)

These images may be used unmodified in editorial coverage, reviews, videos and streaming thumbnails about Dungeon Path Tracer. Third-party game assets are not included as standalone downloads.

Contact & links

Talk to mastorna

For press questions, keys, interviews or technical details, contact the developer through the public project channels.

Please credit the game as Dungeon Path Tracer and the developer as mastorna.